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Battlescript variables...

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This is M-tek armor battle AI script:

Code:
[script #-1]   ; orig idx=66, "M-TekArmor", nb. bytes=24
F0 EF EF B5    ; Rand. spell: Special or Special or Tek Laser
FF             ; End first wave of attack
FC 14 0C 01    ; If VAR012 has all the following bit set: 1
FC 01 02 02    ; If monster has been attacked by cmd: Magic or Magic, will target attacker
FC 15 09 01    ; If VAR009 has all the following bit cleared: 1
F9 00 09 01    ; VAR009 toggle bit: 1
F7 06          ; Trigger event: Terra + Edgar + Locke (about Terra's magic power)
FF             ; End

Reading the code the bit involved of var 09(1DCE) is bit 1, not bit 0...
I read the event address you wrote, that sets var 12 bit 1 right before the battle... so the situation is that if you hit them with magic...
- the check on var 12, bit 1 is true;
- var 09, bit 1 is clear, so the check is true;
- since var 09, bit 1 is clear, now that bit is toggled, so it becomes set...

Well... looks like if you trigger the battle event, then (1DCE:1) will be set! Surprised this is weird under many aspects: documents say that (1DCE:0) disables MMMagic event, still it will never be set, now... if in the script it's used (1DCE:1) and not (1DCE:0), then when/where exactly (1DCE:0) is involved and how is involved, if it will never change from clear status?

Besides in the script var 12, bit 1 won't change its value, even if you trigger the event, (1DCE:1) will block the event instead, but that's not documented...?
so var 12, bit 1 will return clear, only by map events.

That's all what happens in M-tek battle, yet there's a period, in which you trigger MMMagic battle event if you cast some spell in a random battle: now... i'm 200% sure that there's no other monster in the whole list, except M-tek armor, that trigger that event, with his AI...
Then how the event is triggered during random battles? i really need to know the address of that piece of code, which must be hardcoded.
Do you know where i can find it?


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Messages In This Thread
Battlescript variables... - by Tenkarider - 01-26-2015, 01:37 PM
RE: Battlescript variables... - by Gi Nattak - 01-26-2015, 03:52 PM
RE: Battlescript variables... - by abyssonym - 01-26-2015, 11:48 PM
RE: Battlescript variables... - by Tenkarider - 01-27-2015, 09:51 AM
RE: Battlescript variables... - by LightPhoenix - 01-28-2015, 12:14 AM
RE: Battlescript variables... - by Tenkarider - 01-28-2015, 11:40 AM
RE: Battlescript variables... - by abyssonym - 01-28-2015, 06:47 PM
RE: Battlescript variables... - by Tenkarider - 01-28-2015, 08:18 PM
RE: Battlescript variables... - by madsiur - 01-28-2015, 08:48 PM
RE: Battlescript variables... - by Tenkarider - 01-28-2015, 09:47 PM
RE: Battlescript variables... - by madsiur - 01-28-2015, 09:51 PM
RE: Battlescript variables... - by Tenkarider - 01-28-2015, 10:15 PM
RE: Battlescript variables... - by abyssonym - 01-29-2015, 01:28 AM
RE: Battlescript variables... - by Tenkarider - 01-29-2015, 08:59 AM
RE: Battlescript variables... - by Tenkarider - 02-27-2015, 01:56 AM
RE: Battlescript variables... - by Catone - 02-27-2015, 06:27 AM
RE: Battlescript variables... - by Tenkarider - 02-27-2015, 10:17 AM
RE: Battlescript variables... - by madsiur - 02-27-2015, 01:10 PM
RE: Battlescript variables... - by Tenkarider - 02-27-2015, 01:22 PM
RE: Battlescript variables... - by Catone - 02-27-2015, 01:31 PM
RE: Battlescript variables... - by Tenkarider - 02-27-2015, 02:30 PM
RE: Battlescript variables... - by Tenkarider - 04-04-2015, 02:27 PM
RE: Battlescript variables... - by Catone - 04-04-2015, 09:42 PM
RE: Battlescript variables... - by Everything - 04-06-2015, 01:23 PM
RE: Battlescript variables... - by Tenkarider - 04-06-2015, 06:05 PM
RE: Battlescript variables... - by Everything - 04-06-2015, 10:34 PM
RE: Battlescript variables... - by Tenkarider - 04-07-2015, 12:23 AM
RE: Battlescript variables... - by Everything - 04-07-2015, 11:50 AM
RE: Battlescript variables... - by Tenkarider - 07-19-2015, 04:30 PM
RE: Battlescript variables... - by Everything - 07-20-2015, 12:43 AM
RE: Battlescript variables... - by Tenkarider - 07-20-2015, 03:06 AM
RE: Battlescript variables... - by Everything - 07-20-2015, 11:55 PM
RE: Battlescript variables... - by Tenkarider - 07-21-2015, 04:10 AM
RE: Battlescript variables... - by Everything - 07-26-2015, 05:41 PM
RE: Battlescript variables... - by Tenkarider - 07-27-2015, 06:10 PM
RE: Battlescript variables... - by Everything - 08-03-2015, 07:11 PM
RE: Battlescript variables... - by Tenkarider - 08-03-2015, 09:34 PM
RE: Battlescript variables... - by Everything - 08-08-2015, 01:25 AM
RE: Battlescript variables... - by Tenkarider - 08-08-2015, 04:23 AM
RE: Battlescript variables... - by madsiur - 08-08-2015, 08:49 AM
RE: Battlescript variables... - by Tenkarider - 08-08-2015, 01:53 PM
RE: Battlescript variables... - by Tenkarider - 09-24-2015, 04:03 PM
RE: Battlescript variables... - by Everything - 09-24-2015, 08:01 PM
RE: Battlescript variables... - by Tenkarider - 12-24-2015, 08:19 AM
RE: Battlescript variables... - by Everything - 12-24-2015, 01:21 PM
RE: Battlescript variables... - by Tenkarider - 12-24-2015, 02:06 PM
RE: Battlescript variables... - by Everything - 12-24-2015, 09:28 PM
RE: Battlescript variables... - by Catone - 12-25-2015, 08:11 AM
RE: Battlescript variables... - by madsiur - 12-25-2015, 02:25 PM
RE: Battlescript variables... - by BTB - 12-25-2015, 03:26 PM
RE: Battlescript variables... - by Tenkarider - 12-26-2015, 12:22 PM
RE: Battlescript variables... - by madsiur - 12-26-2015, 12:51 PM
RE: Battlescript variables... - by assassin - 12-26-2015, 03:13 PM
RE: Battlescript variables... - by Tenkarider - 03-17-2016, 07:13 PM
RE: Battlescript variables... - by Everything - 03-21-2016, 09:33 PM
RE: Battlescript variables... - by Tenkarider - 03-22-2016, 10:54 AM
RE: Battlescript variables... - by Everything - 03-22-2016, 08:33 PM
RE: Battlescript variables... - by Tenkarider - 03-23-2016, 06:11 PM

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