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Monster AI Upgrade patch

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(05-12-2016, 01:58 PM)B-Run Wrote: One thing I think I will definitely put in the next revision is basically a "do anything" command that the parameters basically give the code an address to run in the ROM, you could put any code any where, and if you needed parameters for THAT code, just set it up ahead of time with battle variables... or put the address in battle variables and the parameters you put in the operator would be the parameters read by the code you make... either way, its basically a way to do any random specific thing without adding a bajillion bonus pointers in the table.

Oooo... quoting myself here cause I just thought of an idea. using this kind of thing I could set some standard event bits which could increase the possible branching paths after battle... so depending on your performance or what triggers you get during the battle, it could significantly change your game after the battle.

...just think of a fight where if you don't keep an optional character alive, you lose them in your party FOR REAL. or even have it cause things like forgetting magic (maybe the monster seals your magic), or maybe it keeps score for a boss rush kind of deal...

Imzogelmo Wrote:Fx YY ZZ ZZ - Run command script for monster ZZZZ for YY loops.
This would require usurping one of the battle variables (#36, which is independent for each monster, works) and every time you get to command FF, decrease it by one (with a floor of 0).

Also note that there's no reason there can't be more scripts than monsters... Just my 2 cents.

I'll have to look into this.

Man, i need to set aside time to do some non-stream hacking so i can get some updates done on this.
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Messages In This Thread
Monster AI Upgrade patch - by B-Run - 08-28-2014, 03:04 PM
RE: Monster AI Upgrade patch - by Tenkarider - 08-28-2014, 08:40 PM
RE: Monster AI Upgrade patch - by Cyprus - 08-29-2014, 12:31 AM
RE: Monster AI Upgrade patch - by ShinMrKarate - 08-29-2014, 08:45 AM
RE: Monster AI Upgrade patch - by madsiur - 08-29-2014, 04:23 PM
RE: Monster AI Upgrade patch - by Tenkarider - 12-28-2014, 02:44 PM
RE: Monster AI Upgrade patch - by B-Run - 05-10-2016, 11:52 AM
RE: Monster AI Upgrade patch - by seibaby - 05-10-2016, 01:59 PM
RE: Monster AI Upgrade patch - by B-Run - 05-10-2016, 02:03 PM
RE: Monster AI Upgrade patch - by seibaby - 05-10-2016, 02:09 PM
RE: Monster AI Upgrade patch - by Gi Nattak - 05-10-2016, 03:07 PM
RE: Monster AI Upgrade patch - by dn - 05-10-2016, 09:37 PM
RE: Monster AI Upgrade patch - by seibaby - 05-10-2016, 10:24 PM
RE: Monster AI Upgrade patch - by B-Run - 05-12-2016, 01:58 PM
RE: Monster AI Upgrade patch - by B-Run - 05-24-2016, 07:53 AM
RE: Monster AI Upgrade patch - by seibaby - 05-12-2016, 02:56 PM
RE: Monster AI Upgrade patch - by Tenkarider - 05-12-2016, 03:36 PM
RE: Monster AI Upgrade patch - by Imzogelmo - 05-24-2016, 01:21 AM
RE: Monster AI Upgrade patch - by Lord Envoy - 01-25-2017, 04:26 PM
RE: Monster AI Upgrade patch - by B-Run - 02-04-2017, 10:20 AM
RE: Monster AI Upgrade patch - by madsiur - 02-04-2017, 11:42 AM
RE: Monster AI Upgrade patch - by Lord Envoy - 02-04-2017, 09:31 PM
RE: Monster AI Upgrade patch - by Tenkarider - 02-04-2017, 09:47 PM
RE: Monster AI Upgrade patch - by B-Run - 02-04-2017, 10:01 PM
RE: Monster AI Upgrade patch - by ExiaTreason - 10-25-2017, 09:05 PM
RE: Monster AI Upgrade patch - by B-Run - 11-23-2017, 01:18 PM
RE: Monster AI Upgrade patch - by kamesennin - 08-27-2020, 02:04 PM
RE: Monster AI Upgrade patch - by doofenH - 04-22-2022, 08:54 AM

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