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Reverse actors HP MP progression
08-22-2014, 09:12 AM
Moving the discussion here so as to not hijack Nattak's thread any further...
I'm not sure if it would correct the problem with alternately adding and subtracting HP at level up, but it might be worth a shot.
If it doesn't, you might try running your game through a debugger to check on the executed addresses. Geiger's SNES9x debugger is pretty user-friendly in my experience.
http://geigercount.net/crypt/
(08-22-2014, 08:00 AM)Tenkarider Wrote: Interesting... so, if i replace the average level function, when i get a new character, with that code, could it be the chance that i solve the problem mentioned in the latest post of this thread? (linked below)
https://www.ff6hacking.com/forums/showth...605&page=5
I'm not sure if it would correct the problem with alternately adding and subtracting HP at level up, but it might be worth a shot.
If it doesn't, you might try running your game through a debugger to check on the executed addresses. Geiger's SNES9x debugger is pretty user-friendly in my experience.
http://geigercount.net/crypt/
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