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VI-II - Years after

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That is what I am hoping for. I am building it as an engine and even looking to get a kick starter going once I have a simple demo ready. The engine its self will be MIT licence but plan to make games with this to sell and market. Also great thing with MIT is that it allows for community involvement which I am a big supporter of.

Also if anyone has any ideas and such for nifty features let me know. I am modeling this around FF6 so anything that FF6 did not do just let me know. Also this engine will one day support TMX file format but since TMX is not that great of a format imo I am also going to provide a converter which is also being worked on so you can use tools like Tiled : ) to make maps instead of hand code them as I am currently doing : (


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Messages In This Thread
VI-II - Years after - by dsnabsp - 03-04-2014, 03:16 PM
RE: VI-II - Years after - by Lockirby2 - 03-04-2014, 04:50 PM
RE: VI-II - Years after - by dsnabsp - 03-05-2014, 12:46 AM
RE: VI-II - Years after - by madsiur - 03-05-2014, 05:42 PM
RE: VI-II - Years after - by dsnabsp - 03-05-2014, 06:18 PM
RE: VI-II - Years after - by dsnabsp - 03-24-2014, 10:05 PM
RE: VI-II - Years after - by dsnabsp - 03-30-2014, 02:11 AM
RE: VI-II - Years after - by dsnabsp - 04-12-2014, 12:47 AM

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