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Random battle theme
(01-13-2014, 09:48 PM)Lockirby2 Wrote: Neat idea! I wonder if this has been implemented in any games before (ones by developers, I mean).
No game that I've heard of, but it's going in my hack!
On a side note, it seems "current music 1" and "current music 2" while having a different hex value in the formation data, have the same byte loaded (0xFF), which skips the song loading sequence. This mean by simply changing one of the two FF in the data table for a valid song index, you add a song choice for all formation that you can set in FF3usME.
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