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"Normalising" Umaro & Gogo
11-24-2013, 02:10 PM
Update: Although I could have followed Madisur's suggestion to NOP events (great quick explanation btw!), I used the same strategy as I previously used to solve the second problem.
I have to thank Madisur for pointing me in the right direction: I had a feeling both of these problems were "if-then" checks by the game and was hoping to be able to target the byte it checks and simply change it, but I didn't have the offsets. Madisur confirmed for me that this is the case, and provided me the correct offset for the Espers menu.
After reviewing Angelo's reply in the "Locke to Gogo" thread, i obtained all three offsets for checking if it's Gogo before entering a status menu, and similarly changed the byte it checks to 0E. Voilà!
Thanks Madisur & Angelo, your work and help have been invaluable!
I have to thank Madisur for pointing me in the right direction: I had a feeling both of these problems were "if-then" checks by the game and was hoping to be able to target the byte it checks and simply change it, but I didn't have the offsets. Madisur confirmed for me that this is the case, and provided me the correct offset for the Espers menu.
After reviewing Angelo's reply in the "Locke to Gogo" thread, i obtained all three offsets for checking if it's Gogo before entering a status menu, and similarly changed the byte it checks to 0E. Voilà!
Thanks Madisur & Angelo, your work and help have been invaluable!
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