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Fuse Abilities Submissions!

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So this is going to be a little different, there are lots of ability slots to fill, so we need lots of abilities. Everyone can submit as many abilities as they want. Use this thread as a basis for your work. There are several different things we need submissions for:

Spell stats:
We need people to submit Spell effects. We need damage bytes, targeting info, satus effects, etc... Basically everything inside the "Spell" tab of the Magic Spells Editor in FF3usME. If you are interested in using a unique mechanic or damage formula, please give us that as well for potential ASM support.

Spell animations:
The fun part! Spell animations for our abilities, these submissions should cover everything under the "Animations" tab in the Magic Spells Editor in FF3usME.

Start-up animation:
This is a doosey and a little bit more advanced. We need a working start-up animation for Fuse, refer to the thread above for basic guidelines. However, since what is envisioned isn't particularly doable with the games current animations, do the best you can. We may not even be able to create the effect we want here, so be creative and work up a new start-up animation for Fuse! It can be as similar or different to the idea or other animations as you want, I just want as many options as possible explored! To do this, get FF6MDE and use the 14-byte Animation String Editor, and use the "Other 1" drop down list. Pick an existing ability to edit for testing and show me what you can do!

I would recommend making all of your animations on a fresh ROM (Especially the MDE edits), so as to not potentially corrupt a game your are using to play/hack!

You can make any number of submissions with any combonation of the categories above. You can just submit an animation, or you can submit 5 separate stats, animation, and start-up animation all in one! You can submit this with raw data, videos, screenshots (supported with the data), or any other way you can thing to show us your submission. Anyone who doesn't want to, or can't make a video, I will likely make a compilation video of submissions in the next week or two once we get closer to voting to make sure everyone can see the submissions...

We still have a LOOOOONG way to go to make Iris a reality. But we're going to get through it! so show the community what you've got!

Happy Hacking!
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Messages In This Thread
Fuse Abilities Submissions! - by B-Run - 10-07-2013, 10:12 AM
RE: Fuse Abilities Submissions! - by daemoth - 10-12-2013, 10:33 AM
RE: Fuse Abilities Submissions! - by Lockirby2 - 10-24-2013, 11:06 PM
RE: Fuse Abilities Submissions! - by Lockirby2 - 10-26-2013, 08:47 PM
RE: Fuse Abilities Submissions! - by daemoth - 10-26-2013, 09:32 PM
RE: Fuse Abilities Submissions! - by Lockirby2 - 10-26-2013, 10:19 PM
RE: Fuse Abilities Submissions! - by daemoth - 10-26-2013, 11:33 PM
RE: Fuse Abilities Submissions! - by Lockirby2 - 10-27-2013, 01:15 PM
RE: Fuse Abilities Submissions! - by daemoth - 10-27-2013, 08:04 PM
RE: Fuse Abilities Submissions! - by daemoth - 10-29-2013, 09:42 PM
RE: Fuse Abilities Submissions! - by SSJ Rick - 10-31-2013, 02:18 PM
RE: Fuse Abilities Submissions! - by daemoth - 10-31-2013, 04:07 PM
RE: Fuse Abilities Submissions! - by Lockirby2 - 10-31-2013, 04:45 PM
RE: Fuse Abilities Submissions! - by daemoth - 11-01-2013, 12:20 PM
RE: Fuse Abilities Submissions! - by Lockirby2 - 11-01-2013, 03:40 PM
RE: Fuse Abilities Submissions! - by daemoth - 11-01-2013, 04:12 PM
RE: Fuse Abilities Submissions! - by SSJ Rick - 11-03-2013, 12:32 PM
RE: Fuse Abilities Submissions! - by daemoth - 11-03-2013, 01:47 PM
RE: Fuse Abilities Submissions! - by Sutebenukun - 11-04-2013, 07:13 PM
RE: Fuse Abilities Submissions! - by daemoth - 11-04-2013, 09:15 PM
RE: Fuse Abilities Submissions! - by Lockirby2 - 11-04-2013, 09:20 PM
RE: Fuse Abilities Submissions! - by SSJ Rick - 11-06-2013, 12:56 PM
RE: Fuse Abilities Submissions! - by daemoth - 11-06-2013, 07:05 PM
RE: Fuse Abilities Submissions! - by Lockirby2 - 11-06-2013, 08:22 PM
RE: Fuse Abilities Submissions! - by daemoth - 11-06-2013, 08:47 PM

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