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Event Hacking question
yes, you would indeed start with what you had to take out to make the jump, if you wanted to keep it in that is...
F4 8D 94 10 05
Now, I'm not sure if this is a random example, or actually what you are moving, but that looks like a sound effect, then a pause, then the start of an action queue for object 10, which is 5 bytes long -- I'm confident that you can't do a jump in the middle of an action queue like that. Include the whole action queue for that object up to the FF (end queue) for the start of your code in your jump.
In other words, when you are going to do a jump, leave the entirety of the action queues in-tact, either before the jump, or take it along to the new address, just keep them in-tact and uninterrupted. Don't jump in the middle of an action queue is what I'm really trying to say =D
Hope that makes since lol.
F4 8D 94 10 05
Now, I'm not sure if this is a random example, or actually what you are moving, but that looks like a sound effect, then a pause, then the start of an action queue for object 10, which is 5 bytes long -- I'm confident that you can't do a jump in the middle of an action queue like that. Include the whole action queue for that object up to the FF (end queue) for the start of your code in your jump.
In other words, when you are going to do a jump, leave the entirety of the action queues in-tact, either before the jump, or take it along to the new address, just keep them in-tact and uninterrupted. Don't jump in the middle of an action queue is what I'm really trying to say =D
Hope that makes since lol.
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