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FF6 Status effects
03-05-2016, 09:41 PM
Since I couldn't find any listing of the status bytes on this site, here is a listing from Assassin's Stackable Immunities fix:
Quote:-------------------------
#1: (Bit 0 = Dark, 1 = Zombie, 2 = Poison, 3 = M-Tek
4 = Clear, 5 = Imp, 6 = Petrify, 7 = Wound)
#2: (Bit 0 = Condemned, 1 = Near Fatal, 2 = Image, 3 = Mute
4 = Berserk, 5 = Muddle, 6 = Seizure, 7 = Sleep [called "Psyche" by the game. grr..])
#3: (Bit 0 = Dance +, 1 = Regen, 2 = Slow, 3 = Haste
4 = Stop, 5 = Shell, 6 = Safe, 7 = Reflect)
#4: (Bit 0 = Rage, 1 = Freeze *, 2 = Life 3, 3 = Morph
4 = Control/Magic Chant, 5 = Hide, 6 = Dog Block, 7 = Float)
+ When found in enemy startup statuses, this means permanent Float.
* When found in enemy startup statuses, this means permanent Runic, a property that
gets stored outside of these status bytes.
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