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Editing Defend Command
05-03-2013, 04:46 PM
Anyone know why C1/B79F which is supposed to be the animation pointer for Def. with values 88BC wouldn't be there? lol I factored in the 200 for the header, I also checked on a fresh FF6 rom, maybe theres a difference in the way I am seeing it? Or maybe it's because I'm using the 1.1 rom version? Regardless, I went and found every instance of 88BC and changed it to CDBE (Fight) and still had no luck at seeing the animation for a regular attack. I read these posts:
https://www.ff6hacking.com/forums/showth...on+pointer
https://www.ff6hacking.com/forums/showth...hlight=row
I got the Def. command to actually do damage to the enemy but there is no animation for the attack and also the text in battle has not changed even though I changed it in ff3usme, im guessing I have to manually hex edit the name in the rom somewhere right? I originally wanted to find a way, like that older post, to swap row with the item command and defend with fight but have noticed only the defend and fight swap seem to work and I am more then content with that if I could just get the Def. command to show the animation of a regular attack that would be awesome. I have no idea what I am missing in regards to the animation pointers or why they wouldn't be in the correct spot.
My goal: To place "Fight" where Def. is and have it function as the command "Fight" does.
OR
To make a spell that displays the equipped weapon animation of a regular attack and does damage (so i can place it in my magitek menu).
Any help would be GREATLY appreciated lol
Maybe there's a way I could point a spell at the Fight command? Kind of like reversing the idea that Health and Shock have? Idk
https://www.ff6hacking.com/forums/showth...on+pointer
https://www.ff6hacking.com/forums/showth...hlight=row
I got the Def. command to actually do damage to the enemy but there is no animation for the attack and also the text in battle has not changed even though I changed it in ff3usme, im guessing I have to manually hex edit the name in the rom somewhere right? I originally wanted to find a way, like that older post, to swap row with the item command and defend with fight but have noticed only the defend and fight swap seem to work and I am more then content with that if I could just get the Def. command to show the animation of a regular attack that would be awesome. I have no idea what I am missing in regards to the animation pointers or why they wouldn't be in the correct spot.
My goal: To place "Fight" where Def. is and have it function as the command "Fight" does.
OR
To make a spell that displays the equipped weapon animation of a regular attack and does damage (so i can place it in my magitek menu).
Any help would be GREATLY appreciated lol
Maybe there's a way I could point a spell at the Fight command? Kind of like reversing the idea that Health and Shock have? Idk
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