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Final Fantasy VI Advance Editor
12-20-2015, 09:43 PM
(12-20-2015, 09:16 PM)Rjenyawd Wrote: If not, Can I pick your brain for the location of the portrait palettes in the rom so I can try and manually edit them?
Yeah the portrait editor is usable though I don't remember if it saves correctly. I could check this week to build an exe I could sent you. Basically I gave up on that editor because monster graphic data or w/e data is used for molds is not the same as the SNES version.
The GBA portrait are also 40x40 BUT there is an transparent padding on each portrait mainly on the width in order to have them fit nicely on screen. As an example, a portrait that covered 38px of width (let's say at the bottom) in the SNES version could be 34-35px in the GBA version (still in a 40x40 image). Minor differences.
Graphics:
Code:
5FE83E-60301D GFX Portraits (4bpp, 23 entries * 0x320 bytes)
Tile arrangement:
00 01 02 03 08
10 11 12 13 09
04 05 06 07 0A
14 15 16 17 0B
0D 0E 0F 18 0C
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