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Final Fantasy VI Advance Editor
Finally some good news and updates!
I've almost finished the portrait editor. A lot of the backend code for a monster and esper editor is done by doing the portrait editor, so given I find all relative data to the monsters, I could finish that portion really fast. Then I'll do the dialogue and character sprite editor.
I've also fully implemented a FFVI small or big font comboBox usercontrol. This is sort of a prelude to the dialogue editor but was also necessary in case you have the (good?) idea to name as an example one of your monster Mr.<<Thunder icon<>Thunder icon> or Lo<<helmet icon<>Helmet icon>bo.
A sneek peek of the portrait editor. Why changing a good recipe? ;)
I've almost finished the portrait editor. A lot of the backend code for a monster and esper editor is done by doing the portrait editor, so given I find all relative data to the monsters, I could finish that portion really fast. Then I'll do the dialogue and character sprite editor.
I've also fully implemented a FFVI small or big font comboBox usercontrol. This is sort of a prelude to the dialogue editor but was also necessary in case you have the (good?) idea to name as an example one of your monster Mr.<<Thunder icon<>Thunder icon> or Lo<<helmet icon<>Helmet icon>bo.
A sneek peek of the portrait editor. Why changing a good recipe? ;)
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