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Window sizing
09-06-2012, 01:25 PM
Found it. Notation added by me.
Each number represents an additional line beyond the original menu. Meaning if you don't want it to scroll, simply change it to C9 00, or EA EA. The tools menu has scrolling code that never gets called because it is set at 00.
I am currently trying to track down where to get rid of or alter the values for the little arrows on the side of the menu that tell you how far up/down the menu you are.
Code:
C1/8175: B91389 LDA $8913,Y (load magic menu position)
C1/8178: C917 CMP #$17 (Have we reached the end?)
C1/8333: B91F89 LDA $891F,Y (load lore menu position)
C1/8336: C914 CMP #$14 (have we reached the end?)
C1/84F6: B92B89 LDA $892B,Y (load rage menu position)
C1/84F9: C97C CMP #$7C (Have we reached the end?)
C1/86E1: B95389 LDA $8953,Y (load throw menu position)
C1/86E4: C9FB CMP #$FB (have we reached the end?)
C1/88BB: B94789 LDA $8947,Y (load item menu position)
C1/88BE: C9FB CMP #$FB (have we reached the end?)
Each number represents an additional line beyond the original menu. Meaning if you don't want it to scroll, simply change it to C9 00, or EA EA. The tools menu has scrolling code that never gets called because it is set at 00.
I am currently trying to track down where to get rid of or alter the values for the little arrows on the side of the menu that tell you how far up/down the menu you are.
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