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Window sizing

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Found it. Notation added by me.

Code:
C1/8175:    B91389      LDA $8913,Y       (load magic menu position)
C1/8178:    C917        CMP #$17       (Have we reached the end?)

C1/8333:    B91F89      LDA $891F,Y   (load lore menu position)
C1/8336:    C914        CMP #$14      (have we reached the end?)

C1/84F6:    B92B89      LDA $892B,Y    (load rage menu position)
C1/84F9:    C97C        CMP #$7C       (Have we reached the end?)

C1/86E1:    B95389      LDA $8953,Y   (load throw menu position)
C1/86E4:    C9FB        CMP #$FB      (have we reached the end?)

C1/88BB:    B94789      LDA $8947,Y   (load item menu position)
C1/88BE:    C9FB        CMP #$FB      (have we reached the end?)

Each number represents an additional line beyond the original menu. Meaning if you don't want it to scroll, simply change it to C9 00, or EA EA. The tools menu has scrolling code that never gets called because it is set at 00.

I am currently trying to track down where to get rid of or alter the values for the little arrows on the side of the menu that tell you how far up/down the menu you are.
  Find
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Messages In This Thread
Window sizing - by B-Run - 09-04-2012, 03:03 PM
RE: Window sizing - by Angelo26 - 09-04-2012, 06:51 PM
RE: Window sizing - by B-Run - 09-05-2012, 09:49 AM
RE: Window sizing - by B-Run - 09-06-2012, 01:25 PM

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