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map event trigger
08-17-2012, 03:15 PM
It looks like it starts at $CC72DC. From the event dump:
Bit $069 is set after finishing the mine cart ride.
In FF6LE, there's an event on the tile where you enter the research facility (on map $106) that calls that event (event #21). You probably don't want to remove the event as it also seems to change the map you exit to when you leave the facility, so it's probably best just to edit the event.
Code:
CC/72DC: C0 If ($1E80($069) [$1E8D, bit 1] is clear), branch to $CC7316
CC/72E2: 58 Shake screen ($F6):
(Intensity: 2))
(Permanance and ???: 1))
(Layer 1 affected)
(Layer 2 affected)
(Layer 3 affected)
(Sprite layer affected)
CC/72E4: 73 Replace current map's Layer 1 at (18, 22) with the following (4 x 5) chunk, refresh immediately
CC/72E9: $51, $D0, $51, $D0
CC/72ED: $51, $60, $51, $60
CC/72F1: $02, $60, $94, $D0
CC/72F5: $94, $F0, $94, $D1
CC/72F9: $69, $03, $02, $A5
CC/72FD: 73 Replace current map's Layer 1 at (18, 86) with the following (4 x 5) chunk, refresh immediately
CC/7302: $C4, $01, $C4, $C5
CC/7306: $C6, $D4, $01, $D4
CC/730A: $D5, $D6, $B0, $71
CC/730E: $B0, $01, $B1, $80
CC/7312: $81, $82, $F2, $7D
Bit $069 is set after finishing the mine cart ride.
In FF6LE, there's an event on the tile where you enter the research facility (on map $106) that calls that event (event #21). You probably don't want to remove the event as it also seems to change the map you exit to when you leave the facility, so it's probably best just to edit the event.
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