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FF2us assembly hacking -- removing limits
05-13-2012, 01:30 AM
(05-12-2012, 11:14 PM)Madsiur Wrote: Do you know if in FF2us the healing works the same way as in FF3us, where healing is a negative damage (in a way)? This is why the patch for FF3us goes to a maximum of 32000 damage. 0 to 32768 is a damage and 65536 to 32769 is reserved for healing I think...
Example: 15 damage = 0000 - 000F = FFF1 (65521)
I'm not 100% sure how it is handled, but, it wouldn't surprise me. As FF4/FF2us' max damage could go 32,768. But, nothing is powerful enough to reach that high because of the way the damage calculation is set--which I haven't fully figured out yet.
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