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FF2us assembly hacking -- removing limits
05-12-2012, 11:14 PM
Do you know if in FF2us the healing works the same way as in FF3us, where healing is a negative damage (in a way)? This is why the patch for FF3us goes to a maximum of 32000 damage. 0 to 32768 is a damage and 65536 to 32769 is reserved for healing I think...
Example: 15 damage = 0000 - 000F = FFF1 (65521)
Example: 15 damage = 0000 - 000F = FFF1 (65521)
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