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FF 6 (and a few ff5) hacks - Overview

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Hi!

Just at CoN (http://www.cavesofnarshe.com) I made a quick list as an overview to released hacks - Of course you can feel free to use this as nominates of "hack of the month" candidates as I suggested in another thread:



Since I was collecting information about FF hacks I want to summarize some of it here as a quick overview.
This list does only include hacks which are released or at least in a playble beta status with a few bugs.

FF6 hacks:

CoN members first;

FFVI Hardtype 1.2
Eternal 248's mod. More some kind of a lot's of gameplay changes than a change in difficulty.
http://ffhacktics.com/smf/index.php?topic=4193.0

Odal's FFVI Hardtype
Probably some of the most notable changes:
-No esper level up bonuses
-Slower HP and MP growths
-More aggressive enemies
-Overall more nerfs to those abusive abilities we all know and love.
-Pheonix Downs cannot be used to kill undeads (life spells still work like they used to).
-Endgame items changed to be chosen more based on their situational usefulness than simply because of their sheer power.

http://ffhacktics.com/smf/index.php?topic=7301.0
Seems to be quite promising.

Return of the dark Sorcerer
- New cast of characters with customized movesets.
- Script is over ten times as large as the original game!
- New and customized events.
- WoB Colosseum added with much work done to the betting system.
- FFVI Advance menu and dialog text.
- Major original bugs fixed, many of the lesser ones as well.
- Longer Esper & Spell names.
- Class names for characters.
- Increase in game difficulty.
- More experience and MP, or "Magika" gained than in the original game.
- Different skills like Magic, Tools, Item etc. all take different time before initiating.
- 50% less, (half) the normal random monster encounters in most areas.
- New and customized maps, as well as secret areas.
- A hundred or so new treasures. Not just changed, but all new ones added in.
- Music plays uninterrupted (no battle music) in non-overworld areas.
- The 7 dragons replaced with Lord Envoy's FFVI Advance Monsters Den counterparts.
- Different skills like Magic, Tools, Item etc. all take different time before initiating.
- Super bosses
- Injected music SPC's from other games, and one custom composed song.
- Imported BRR's (instrument samples) from other games.
- New monsters and bosses. (Sprites, battle scripts, stats)
- Unique NPC sprites, and some very interesting characters.
- New spells and spell animations, as well as weapon animations and graphics.
- Hold "B" to sprint.
- Mog never stumbles.
- Customized Espers.
- High MP costing Spells, and a fixed MP digit in the menu to compensate.
- New equipment and Relics.
- Desperation Attacks can occur anytime, regardless of near-fatal status.
- Well written dialog and story with very minimal if any spelling errors.

http://rotds.webs.com/
(Contact for beta testing)

FF6 GBA Script Project
Seems to retranslate the SNES version so it has the same descs and dialogues as the GBA version.
https://www.ff6hacking.com/forums/showth...p?tid=1444

Final Fantasy 6 - A Complete Hack
MONSTERS
- All bosses are changed. Some minorly (Vargas is only a little different) and some almost completely (Phunbaba, for example). The difficulty of the game is not absurdly high. It ramps up a bit near the end, but I was aiming for "slightly harder then the original."
- Some enemies were changed. Some randoms were changed, some were slightly changed, some were left the same. For the most part, don't expect anything too exciting here.
MAGIC
- Espers no longer teach magic.
- Espers no longer give stat boosts on level up.
- Summons are noticably stronger.
- Magic is instead learned from equipped items. Only certain people can learn certain spells.
CHARACTERS
- Characters have all been changed to "Classes". I expect you to rename them.

http://www.rpgdl.com/forums/index.php/topic,5837.0.html
DL: http://www.romhacking.net/hacks/650/

The Final Fantasy 3/6 Eviltype 1.1 and Variations
Major changes in skills, items, enemies, superbosses and so on.
http://www.rpgdl.com/forums/index.php/topic,5758.0.html


Other FF VI hacks:
http://slickproductions.org/ff6patches.php
http://www.ff6hacking.com

FF5 hacks:
http://www.zophar.net/hacks/snes/final-fantasy-5.html


Final Fantasy 5 Expert Version .947
Increased the difficulty and tweaked a few other things. You can patch this over the FF5 translation.
http://www.zophar.net/hacks/snes/final-fan...ersion-947.html

Final Fantasy 5 Spoof - (Text Only)
This is a comedy / parody hack of Final Fantasy 5. Unlike most other "spoofs" out there, I have taken every precaution necessary to make sure this spoof doesn't end up filled with lame, juvenile humor. My four pillars were: 1.) No crude humor. 2.) The plot must be better than FF5's. 3.) The characters must be believable. 4.) It must be funny
http://www.zophar.net/hacks/snes/final-fan...-Only--572.html


FF V Plus
An overall FF5 enhancement hack. Features altered monster/boss stats, tweaked game mechanics, some modified jobs/abilities/items and a few bug fixes.
Currently completed up to World 2.

http://slickproductions.org/ff5patch.php?id=FF5Plus
 
 



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FF 6 (and a few ff5) hacks - Overview - by Bas - 02-27-2012, 03:55 PM

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