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Chrono Trigger in FF6?
02-22-2012, 02:04 AM
(02-22-2012, 12:57 AM)JCE3000GT Wrote: Also keep in mind Chrono Trigger (and some later revisions to the spc core) also uses a separate data set for some songs' percussion channels. You can simply recompose that channel or just live without it.
Does data have been documented and is it in the same format as any other channel data? If so, you could maybe copy/paste the data an assign a percussion instrument to it if there is still some channels left in the song?
I would like to know about that for the CT imports I want to do (if I ever find the time...)
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