Users browsing this thread: 1 Guest(s)
Countdown Timers tutorial
Here are a few things I should add:
I believe only timer 0 can be displayed on the screen. The other 3 timers can be use simultaneously though.
As for the branching after a battle, you don't have to branch to an automatic game over for the check #1 and check #2. You could branch to any other part of event that could later lead to a game over or to an event that does not call a game over. I was just showing the structure of the branching with battle event bit #40 and #45.
Finally, it seems random battles that take place when a timer is activated check for bit #40 and #45 as well. I had a game over when the timer expired during a random battle. I don't know how it's possible to make it branch elsewhere after a random battle if the timer expire however.
And thank you guys for the compliments, it's nice seeing that some tutorials help others, even veterans event creators
I believe only timer 0 can be displayed on the screen. The other 3 timers can be use simultaneously though.
As for the branching after a battle, you don't have to branch to an automatic game over for the check #1 and check #2. You could branch to any other part of event that could later lead to a game over or to an event that does not call a game over. I was just showing the structure of the branching with battle event bit #40 and #45.
Finally, it seems random battles that take place when a timer is activated check for bit #40 and #45 as well. I had a game over when the timer expired during a random battle. I don't know how it's possible to make it branch elsewhere after a random battle if the timer expire however.
And thank you guys for the compliments, it's nice seeing that some tutorials help others, even veterans event creators
« Next Oldest | Next Newest »
|
||||
Users browsing this thread: 1 Guest(s)