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Countdown Timers tutorial

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Here are a few things I should add:

I believe only timer 0 can be displayed on the screen. The other 3 timers can be use simultaneously though.

As for the branching after a battle, you don't have to branch to an automatic game over for the check #1 and check #2. You could branch to any other part of event that could later lead to a game over or to an event that does not call a game over. I was just showing the structure of the branching with battle event bit #40 and #45.

Finally, it seems random battles that take place when a timer is activated check for bit #40 and #45 as well. I had a game over when the timer expired during a random battle. I don't know how it's possible to make it branch elsewhere after a random battle if the timer expire however.

And thank you guys for the compliments, it's nice seeing that some tutorials help others, even veterans event creators Smile
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Messages In This Thread
Countdown Timers tutorial - by madsiur - 01-29-2012, 05:24 AM
RE: Countdown Timers tutorial - by SSJ Rick - 01-29-2012, 01:38 PM
RE: Countdown Timers tutorial - by Angelo26 - 01-29-2012, 03:01 PM
RE: Countdown Timers tutorial - by Gi Nattak - 01-29-2012, 03:17 PM
RE: Countdown Timers tutorial - by madsiur - 02-03-2012, 11:13 PM

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