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Assembly Programming

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Oops....I was confused as to what you wanted me to do....Sorry for being such noob. But yeah, I used SnesPurify to remove the header and know I know to add 200 bytes to where it is I'm look for, and as far as converting decimal to hex, it's something I have problems with whatsoever. So in this case, 100 would be 64, 200 would be C8 and 234 would be EA if I were to convert it to hex.

Here are my REAL findings (the differences, such as the offsets, bytes and so on)

Part one (HiRom and Standard)
https://www.ff6hacking.com/misc/imgshk.png

Part two (LoRom/Slow and LoRom/Fast)
https://www.ff6hacking.com/misc/imgshk.png

With the inevitability of school starting back up tomorrow, I'm having a hard time concentrating right now, so bear with me Tongue



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Messages In This Thread
Assembly Programming - by the_randomizer - 01-06-2012, 05:51 PM
RE: Breath of Fire 1 (SNES): Make Ryu Run - by the_randomizer - 01-09-2012, 12:32 AM
RE: Assembly Programming - by Angelo26 - 01-12-2012, 08:50 PM
RE: Assembly Programming - by the_randomizer - 01-12-2012, 09:33 PM
RE: Assembly Programming - by madsiur - 01-15-2012, 03:01 AM
RE: Assembly Programming - by JCE3000GT - 01-16-2012, 04:40 PM
RE: Assembly Programming - by madsiur - 01-16-2012, 05:32 PM
RE: Assembly Programming - by JCE3000GT - 01-16-2012, 08:17 PM
RE: Assembly Programming - by madsiur - 01-23-2012, 02:47 AM
RE: Assembly Programming - by madsiur - 02-04-2012, 02:38 PM
RE: Assembly Programming - by madsiur - 03-25-2012, 04:32 AM
RE: Assembly Programming - by SSJ Rick - 03-25-2012, 01:05 PM
RE: Assembly Programming - by madsiur - 04-20-2012, 01:56 AM
RE: Assembly Programming - by Marketa Lazarova - 08-16-2016, 11:17 AM
RE: Assembly Programming - by seibaby - 08-16-2016, 01:21 PM
RE: Assembly Programming - by PinkMawile - 09-24-2016, 03:55 PM

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