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Assembly Programming
Oh, I don't know why, I know you already made a patch for the names (which is awesome by the way ), but I need to know how to do these kinds of things for myself and just fumble around with the ROM. Will report back ASAP.
Edit 8:30PM Holy crap...that's all I can say, I can't believe I managed to pull something off, even if it is simple
0A - http://tinyurl.com/7flllql
0B - http://tinyurl.com/7qelh87
08 - http://tinyurl.com/7oc6y8a
So far so good Reverting byte 0A to 0B then 08 and back to 0A yields no errors. I can't thank you enough.
Will try other hex values...
Edit 2 8:55PM:
Weird indeed, the most drastic effect was when I changed 0A to 0F, showing many unrelated spells, while using
01 showed a few letters, thus proving that altering these bytes alters the positions of the magic, rage and other techniques.
0F - http://tinyurl.com/7nxbyec
01 - http://tinyurl.com/7o2jh8n
I like what I see.
Edit 8:30PM Holy crap...that's all I can say, I can't believe I managed to pull something off, even if it is simple
0A - http://tinyurl.com/7flllql
0B - http://tinyurl.com/7qelh87
08 - http://tinyurl.com/7oc6y8a
So far so good Reverting byte 0A to 0B then 08 and back to 0A yields no errors. I can't thank you enough.
Will try other hex values...
Edit 2 8:55PM:
Weird indeed, the most drastic effect was when I changed 0A to 0F, showing many unrelated spells, while using
01 showed a few letters, thus proving that altering these bytes alters the positions of the magic, rage and other techniques.
0F - http://tinyurl.com/7nxbyec
01 - http://tinyurl.com/7o2jh8n
I like what I see.
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