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Assembly Programming

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Oh, I don't know why, I know you already made a patch for the names (which is awesome by the way Tongue), but I need to know how to do these kinds of things for myself and just fumble around with the ROM. Will report back ASAP.

Edit 8:30PM Holy crap...that's all I can say, I can't believe I managed to pull something off, even if it is simple

0A - http://tinyurl.com/7flllql

0B - http://tinyurl.com/7qelh87

08 - http://tinyurl.com/7oc6y8a

So far so good Laugh Reverting byte 0A to 0B then 08 and back to 0A yields no errors. I can't thank you enough.
Will try other hex values...

Edit 2 8:55PM:

Weird indeed, the most drastic effect was when I changed 0A to 0F, showing many unrelated spells, while using
01 showed a few letters, thus proving that altering these bytes alters the positions of the magic, rage and other techniques.

0F - http://tinyurl.com/7nxbyec

01 - http://tinyurl.com/7o2jh8n

I like what I see.
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Messages In This Thread
Assembly Programming - by the_randomizer - 01-06-2012, 05:51 PM
RE: Breath of Fire 1 (SNES): Make Ryu Run - by the_randomizer - 01-08-2012, 10:56 PM
RE: Assembly Programming - by Angelo26 - 01-12-2012, 08:50 PM
RE: Assembly Programming - by the_randomizer - 01-12-2012, 09:33 PM
RE: Assembly Programming - by madsiur - 01-15-2012, 03:01 AM
RE: Assembly Programming - by JCE3000GT - 01-16-2012, 04:40 PM
RE: Assembly Programming - by madsiur - 01-16-2012, 05:32 PM
RE: Assembly Programming - by JCE3000GT - 01-16-2012, 08:17 PM
RE: Assembly Programming - by madsiur - 01-23-2012, 02:47 AM
RE: Assembly Programming - by madsiur - 02-04-2012, 02:38 PM
RE: Assembly Programming - by madsiur - 03-25-2012, 04:32 AM
RE: Assembly Programming - by SSJ Rick - 03-25-2012, 01:05 PM
RE: Assembly Programming - by madsiur - 04-20-2012, 01:56 AM
RE: Assembly Programming - by Marketa Lazarova - 08-16-2016, 11:17 AM
RE: Assembly Programming - by seibaby - 08-16-2016, 01:21 PM
RE: Assembly Programming - by PinkMawile - 09-24-2016, 03:55 PM

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