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FF3SE-M

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I did a little testing on this. I think theres a problem with SE recognizing the changes on load. When I made all of my changes the first time I edited the ROM, I could save to capacity with no ill-effects. I tested this by loading 128x128 sprites in the first(monster) sprite then last(esper) sprite, then the second and second to last, etc until all my space was gone. Saved, loaded the game and the sprites worked properly, tested by casting the edited espers. Made a video to show what I mean.

On a different note. Does anyone know how to fix my windows? I have this problem with a lot of applications where I can't resize the window or scroll cutting me off from portions of the application interface.
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FF3SE-M - by madsiur - 11-09-2011, 09:47 PM
RE: Monster graphics and composition data relocalization patch - by B-Run - 07-23-2014, 11:28 AM

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