The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 895 - File: showthread.php PHP 7.3.33 (Linux)
File Line Function
/showthread.php 895 errorHandler->error




Users browsing this thread: 1 Guest(s)
Sword Swing Assembly Question

#1
Posts: 1,261
Threads: 250
Thanks Received: 11
Thanks Given: 7
Joined: Jun 2009
Status
Traitor
Something I've been wanting to do for awhile since I began hacking weapon animations is have every weapon that can be swung be swung like "Ragnarok".
(The image below depicts a new weapon animation that replaces Ragnarok)

I've got little to no skill when it comes to assembly; however, it seems like setting up every weapon to swing like Ragnarok and etc would be as simple as changing the assembly that points to the "slash" after the sword-above-head animation to the "swing down, sword at torso" frame. I could (and probably am) be entirely wrong, but it's a guess. In essence, replace all "slash" animation after "sword-above-head" with "sword-at-torso". I've looked around in all of the banks and couldn't find much of anything related to the keywords I searched: Ragnarok, Swing, Slash, Sword.
I did however find the following in the "C1 Bank".
Code:
C1/9DB8:    BF00E4EC    LDA $ECE400,X    (Weapon graphics and sound)

[Image: 22k.gif]
  Find
Quote  



Messages In This Thread
Sword Swing Assembly Question - by Zeemis - 07-03-2011, 08:28 AM
RE: Sword Swing Assembly Question - by Angelo26 - 07-03-2011, 12:38 PM
RE: Sword Swing Assembly Question - by Zeemis - 07-03-2011, 04:01 PM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite