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Sword Swing Assembly Question
Something I've been wanting to do for awhile since I began hacking weapon animations is have every weapon that can be swung be swung like "Ragnarok".
(The image below depicts a new weapon animation that replaces Ragnarok)
I've got little to no skill when it comes to assembly; however, it seems like setting up every weapon to swing like Ragnarok and etc would be as simple as changing the assembly that points to the "slash" after the sword-above-head animation to the "swing down, sword at torso" frame. I could (and probably am) be entirely wrong, but it's a guess. In essence, replace all "slash" animation after "sword-above-head" with "sword-at-torso". I've looked around in all of the banks and couldn't find much of anything related to the keywords I searched: Ragnarok, Swing, Slash, Sword.
I did however find the following in the "C1 Bank".
(The image below depicts a new weapon animation that replaces Ragnarok)
I've got little to no skill when it comes to assembly; however, it seems like setting up every weapon to swing like Ragnarok and etc would be as simple as changing the assembly that points to the "slash" after the sword-above-head animation to the "swing down, sword at torso" frame. I could (and probably am) be entirely wrong, but it's a guess. In essence, replace all "slash" animation after "sword-above-head" with "sword-at-torso". I've looked around in all of the banks and couldn't find much of anything related to the keywords I searched: Ragnarok, Swing, Slash, Sword.
I did however find the following in the "C1 Bank".
Code:
C1/9DB8: BF00E4EC LDA $ECE400,X (Weapon graphics and sound)
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