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FF6 with FF5 job system, NEED HELP

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(06-22-2011, 03:31 AM)DjinnAndTonic Wrote: Well... there IS one possibility I can think of that's similar to his idea.

In FF6, the default 'Status' screen allows the player to change a PC's skill list, just like Gogo's. However, there's actually a subroutine that runs to prevent every PC -except- Gogo from being able to do this.

If you remove this subroutine, then EVERYONE can mix and match their skillsets anytime they can access the menu.

This is sort of like giving -everyone- access to a job system. Of course, if you were to do this, you would need to rebalance everything to account for the fact that now -anyone- can use, say, Steal/Slot/Control in the earlygame, and that you still need Cyan/Strago/Mog/Sabin/Gau to learn SwdTechs/Lores/Dances/Blitzes/Rages. Notably, Morph is still unique? And I'm not sure if Shock/Health/Posess/Jump/X-magic can be added to the available commands.

It's actually kind of a neat idea. Though obviously you wouldn't be able to change any character's sprites based on their jobs. You might even be able to set up an NPC on the Airships to control the "Status" menu that allows Skillset swapping to make it more balanced.

I apologize for the necro-post, but I do have one bit of info to add to this notion of allowing all characters to mod their command list. What I have found is that the game adds the commands of your party members to this list whenever they join. This means that if you hack Locke to have Fight, Steal, Mug & Item those are the commands that are added. So as long as a character starts with a command it WILL be added to the list. I ran into one glitch though, You can add more commands than there is space in the menu. Also, I don't know if you loose commands if party members leave, but I doubt it.

Now to expand on this idea a bit, what one could do is make an ASM hack that hijacks the routine that adds commands to the status menu and force it to add certain commands based on certain conditions. For example; have it check for some of the unused RARE items and add a specific command if it has been acquired. Then just add the item to a suitable treasure chest somewhere and you now have a viable "job" system with control over when the player can have access to spacific commands.

Also, IIRC someone was working a hack to give more actors their own spell learning tables. Something similar could probably be used for Lores, Blitzes & SwordTechs.

I hope this gives someone some ideas as this would be a really kick-ass patch for FF6.
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Messages In This Thread
FF6 with FF5 job system, NEED HELP - by Archaic - 06-21-2011, 01:33 PM
RE: FF6 with FF5 job system, NEED HELP - by Archaic - 06-21-2011, 06:49 PM
RE: FF6 with FF5 job system, NEED HELP - by Archaic - 06-21-2011, 07:48 PM
RE: FF6 with FF5 job system, NEED HELP - by Vanya - 07-31-2012, 09:27 PM
RE: FF6 with FF5 job system, NEED HELP - by Archaic - 06-22-2011, 02:42 PM
RE: FF6 with FF5 job system, NEED HELP - by Archaic - 06-23-2011, 11:24 AM
RE: FF6 with FF5 job system, NEED HELP - by Archaic - 06-23-2011, 07:37 PM
RE: FF6 with FF5 job system, NEED HELP - by Archaic - 06-24-2011, 12:17 PM
RE: FF6 with FF5 job system, NEED HELP - by Archaic - 06-24-2011, 01:51 AM
RE: FF6 with FF5 job system, NEED HELP - by Archaic - 06-24-2011, 02:18 AM
RE: FF6 with FF5 job system, NEED HELP - by Archaic - 06-24-2011, 02:06 PM
RE: FF6 with FF5 job system, NEED HELP - by B-Run - 08-01-2012, 09:42 PM
RE: FF6 with FF5 job system, NEED HELP - by Vanya - 01-02-2013, 08:59 AM
RE: FF6 with FF5 job system, NEED HELP - by Vanya - 01-21-2013, 08:39 PM
RE: FF6 with FF5 job system, NEED HELP - by B-Run - 01-22-2013, 10:44 AM
RE: FF6 with FF5 job system, NEED HELP - by Vanya - 01-22-2013, 04:47 PM

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