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Odal's FFVI Hardtype

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I may look into using more of the resources here after most of the balancing is done. I would like to make a few more optional bosses and using a map editor to create an island or two would be good to put them where there are currently unused monster domains.

As for something that I would love, which perhaps this does exist but I haven't found it, is something which can change whether Edgar's tools ignore defense or not, specifically for the chainsaw and/or the drill. As it is now, they both ignore defense and I can't turn that off. This makes the choice between them rather bland.

And if I can figure out how to host it here, I'll do that with the next version I come out with.
 
 



Messages In This Thread
Odal's FFVI Hardtype - by Odal - 08-07-2011, 05:14 PM
RE: Odal's FFVI Hardtype - by Angelo26 - 08-08-2011, 12:22 AM
RE: Odal's FFVI Hardtype - by Zeemis - 05-21-2012, 04:54 PM
RE: Odal's FFVI Hardtype - by Odal - 08-08-2011, 02:02 AM
RE: Odal's FFVI Hardtype - by Zeemis - 08-08-2011, 08:55 AM
RE: Odal's FFVI Hardtype - by Odal - 08-08-2011, 07:20 PM
RE: Odal's FFVI Hardtype - by Zeemis - 08-08-2011, 09:53 PM
RE: Odal's FFVI Hardtype - by illfaded - 02-17-2012, 04:59 AM
RE: Odal's FFVI Hardtype - by Royaken - 03-17-2012, 01:58 PM
RE: Odal's FFVI Hardtype - by madsiur - 03-17-2012, 10:54 PM
RE: Odal's FFVI Hardtype - by Royaken - 03-17-2012, 11:29 PM
RE: Odal's FFVI Hardtype - by Zeemis - 03-17-2012, 08:14 PM
RE: Odal's FFVI Hardtype - by Odal - 05-21-2012, 05:35 AM

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