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Removing status glowiness?
Nice Job finding the address! :p
Well, not "remove the code", but rather tell the game to "do nothing" at certain addresses. The byte to use is EA, and FD for events.
You don't want to erase so many bytes at once, the game crashes very easily just by removing or replacing a wrong byte. If I were you, I'd start removing one or two and see what happens.
Try with those and see what happens. Also there's some other code that does something to the colors:
Well, not "remove the code", but rather tell the game to "do nothing" at certain addresses. The byte to use is EA, and FD for events.
You don't want to erase so many bytes at once, the game crashes very easily just by removing or replacing a wrong byte. If I were you, I'd start removing one or two and see what happens.
Code:
C1/2E75: EA EA NOP
C1/2E77: EA EA NOP (Originally some code for safe spell)
Try with those and see what happens. Also there's some other code that does something to the colors:
Code:
Change flesh color for statuses
C1/2F0D: 0A ASL A (from C1/2E4C, C1/2E59, C1/2E66)
C1/2F0E: 0A ASL A
C1/2F0F: AA TAX
C1/2F10: C220 REP #$20 (16 bit accum./memory)
C1/2F12: BFAEE3C2 LDA $C2E3AE,X
C1/2F16: 998C7F STA $7F8C,Y
C1/2F19: BFB0E3C2 LDA $C2E3B0,X
C1/2F1D: 998E7F STA $7F8E,Y
C1/2F20: 7B TDC
C1/2F21: E220 SEP #$20 (8 bit accum./memory)
C1/2F23: 60 RTS
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