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FFVI: Veteran Edition
04-02-2011, 10:22 PM
(04-02-2011, 09:17 PM)KajDarkwind Wrote: First off I was wondering if it's possible to edit the Blizzard Orb and Rage Ring so that they don't give Umaro those 2 abilities, and instead add both those abilities to the Bone Club so he can use other relics, and still have those 2 abilities (I've always thought he was a little underpowered, and this seems like the best solution to make him a little better).
I'm by no means a pro when it comes to ff6 hacking and use ff3usme myself when I do dabble. From what I've been able to find, with ffusme6.7 the blizzard orb's (item number 197) and rage ring's (IN 198) properties are similar to that of a piece of armor. So you could put both of those abilities on a piece of armor for umaro, unfortunately the bone club is a weapon and in what I can see with ff3usme6.7 there aren't options for weapons to absorb elements, only damage with them. And the rage ring and blizzard orb would be absorbing elements. So you could make a piece of armor umaro specific with the same stats and abilities.
Also, did you know that you can alter Umaro's stats and skills in the actor editor and make him controllable?
Hope this or at least some of this is helpful. I have no idea about hex editing, what you are wanting, may be entirely possible there, but again, I've no experience there.
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