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Just an idea

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Well, of course it's -possible-, it's just a question of whether or not it's worth doing within the infrastructure of the FF3us rom. Of course a game can be programmed to calculate damage based on distance.

The problem with saying that all you have to do add some code to the damage formula to make it incorporate distance is that there's nothing in FF6 that does this already. There's no routine that runs a check for how many pixels are between two on-screen actors during battle. Sure, you could probably code one, but that would more-than-likely require running a multi-layer system over FF6's core where you're basically using another program to do all your actual game-playing and it just pulls some functions from FF6's rom from time to time. And that is -not- easy hex-editing, that's actual game programming, and there is no one here that can help you do that. You'll need to contact some professionals for that, more than likely. LordJ might have an idea of how to do this, but I doubt he has the time to make something like this.

I'm not trying to be mean. I even tried to suggest to you a method for implementing something similar to what you want. But the fact is that the FF6 hacking community doesn't even have all of the FF3us rom decoded - there's still tons of data that people don't really mess with. Even common things like where animation graphics data is stored isn't fully understood... I'm just trying to put it in perspective for you.
Hmm... Actually, the more I think about it, the more plausible ideas come to mind. It may be somewhat possible to calculate pixel distance if you can find someone who knows how the animation data works. Not the normal "let's rearrange premade animations to get new kinds of animations" thing that most of us do, but as in the rountines that actually determine things like when to display which animation spritebit, how to align the graphic data, targetting, and such.

Someone who knew how to manipulate this data would be useful to have in general as it would be helpful in fixing the animation bugs we already encounter. But if you find someone who knows this stuff, then they may be able to help you find the addresses of the x,y coordinates of various animations and -that- would be what you need to JML to in the damage formula to get what you want. However, it still doesn't solve the problem of getting your PCs to end up where you want them to on-screen, especially since the only way to manipulate it that anyone knows of is through a glitch... >.>;;
 



Messages In This Thread
Just an idea - by NeoBahamut - 10-22-2010, 05:54 PM
RE: Just an idea - by SSJ Rick - 10-22-2010, 06:14 PM
RE: Just an idea - by NeoBahamut - 10-22-2010, 06:20 PM
RE: Just an idea - by SSJ Rick - 10-22-2010, 09:48 PM
RE: Just an idea - by DjinnAndTonic - 10-22-2010, 10:57 PM
RE: Just an idea - by SSJ Rick - 10-22-2010, 11:08 PM
RE: Just an idea - by NeoBahamut - 10-23-2010, 03:34 PM
RE: Just an idea - by SSJ Rick - 10-23-2010, 05:10 PM
RE: Just an idea - by NeoBahamut - 10-23-2010, 06:07 PM
RE: Just an idea - by SSJ Rick - 10-23-2010, 08:21 PM
RE: Just an idea - by NeoBahamut - 10-23-2010, 10:27 PM
RE: Just an idea - by SSJ Rick - 10-23-2010, 11:42 PM
RE: Just an idea - by Yuke311 - 10-24-2010, 08:47 AM
RE: Just an idea - by SSJ Rick - 10-24-2010, 03:03 PM
RE: Just an idea - by NeoBahamut - 10-24-2010, 03:20 PM
RE: Just an idea - by SSJ Rick - 10-24-2010, 03:37 PM
RE: Just an idea - by DjinnAndTonic - 10-25-2010, 01:24 AM
RE: Just an idea - by SSJ Rick - 10-25-2010, 02:25 AM
RE: Just an idea - by NeoBahamut - 10-25-2010, 05:13 PM
RE: Just an idea - by SSJ Rick - 10-25-2010, 05:31 PM
RE: Just an idea - by NeoBahamut - 10-25-2010, 06:06 PM
RE: Just an idea - by wolfokami321 - 11-12-2014, 09:51 AM
RE: Just an idea - by madsiur - 11-12-2014, 11:12 AM
RE: Just an idea - by Tenkarider - 11-12-2014, 11:32 AM

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