Just an idea
#5
That would require a level of assembly that I don't think anyone in the FF6Hacking community has, apart from -maybe- LordJ.

Now... something a little more possible, (though I don't know how to go about it), would be to create moves that change which row a character is in. There's already at least one move (R.Polarity) that can effect row, which already effects damage inflicted/received.

So that may be possible. But the thing about the animation glitch is that it's just an animation glitch, it doesn't alter anything about the way damage is calculated. It doesn't provide any feedback to the battle system, it's just aesthetic.

It's a neat idea, but even just trying to implement the Row-switching properties is a monstrous task of assembly, so I don't think there's going to be any Chrono Fantasy 6-style battle systems appearing on this engine anytime soon.

If you want to try to do some hex-editing yourself, though. Here's some of the relevant sections of the battle code:

Row

C2/194C: BB TYX
C2/194D: BD A1 3A LDA $3AA1,X
C2/1950: 49 20 EOR #$20
C2/1952: 9D A1 3A STA $3AA1,X (Toggle Row)
C2/1955: 20 8A 29 JSR $298A (Clear special effect, magic power, etc.)
C2/1958: 4C 67 31 JMP $3167 (Set attacker as target. Also set some other
properties before continuing with Combat Action
Function.)

(Back attack)
C2/2ECE: A2 06 LDX #$06
C2/2ED0: BD A1 3A LDA $3AA1,X
C2/2ED3: 49 20 EOR #$20
C2/2ED5: 9D A1 3A STA $3AA1,X (Toggle Row)
C2/2ED8: CA DEX
C2/2ED9: CA DEX
C2/2EDA: 10 F4 BPL $2ED0 (loop for all 4 characters)
C2/2EDC: A9 20 LDA #$20
C2/2EDE: 04 B1 TSB $B1
C2/2EE0: 60 RTS

R. Polarity

C2/3980: B9 A1 3A LDA $3AA1,Y (Target's Row)
C2/3983: 49 20 EOR #$20
C2/3985: 99 A1 3A STA $3AA1,Y (Switch)
C2/3988: 60 RTS


The best method I can think of to get what you want would involve needing to increment the attack # count to 2, so that you can have one attack that works as normal, and then a second half of the attack that targets the user and toggles their Row. You would then need to apply this effect to every attack in the game that would move a character.

Sounds simple, right?


Messages In This Thread
Just an idea - by NeoBahamut - 10-22-2010, 05:54 PM
RE: Just an idea - by SSJ Rick - 10-22-2010, 06:14 PM
RE: Just an idea - by NeoBahamut - 10-22-2010, 06:20 PM
RE: Just an idea - by SSJ Rick - 10-22-2010, 09:48 PM
RE: Just an idea - by DjinnAndTonic - 10-22-2010, 10:57 PM
RE: Just an idea - by SSJ Rick - 10-22-2010, 11:08 PM
RE: Just an idea - by NeoBahamut - 10-23-2010, 03:34 PM
RE: Just an idea - by SSJ Rick - 10-23-2010, 05:10 PM
RE: Just an idea - by NeoBahamut - 10-23-2010, 06:07 PM
RE: Just an idea - by SSJ Rick - 10-23-2010, 08:21 PM
RE: Just an idea - by NeoBahamut - 10-23-2010, 10:27 PM
RE: Just an idea - by SSJ Rick - 10-23-2010, 11:42 PM
RE: Just an idea - by Yuke311 - 10-24-2010, 08:47 AM
RE: Just an idea - by SSJ Rick - 10-24-2010, 03:03 PM
RE: Just an idea - by NeoBahamut - 10-24-2010, 03:20 PM
RE: Just an idea - by SSJ Rick - 10-24-2010, 03:37 PM
RE: Just an idea - by DjinnAndTonic - 10-25-2010, 01:24 AM
RE: Just an idea - by SSJ Rick - 10-25-2010, 02:25 AM
RE: Just an idea - by NeoBahamut - 10-25-2010, 05:13 PM
RE: Just an idea - by SSJ Rick - 10-25-2010, 05:31 PM
RE: Just an idea - by NeoBahamut - 10-25-2010, 06:06 PM
RE: Just an idea - by wolfokami321 - 11-12-2014, 09:51 AM
RE: Just an idea - by madsiur - 11-12-2014, 11:12 AM
RE: Just an idea - by Tenkarider - 11-12-2014, 11:32 AM

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