06-27-2025, 02:59 AM
(06-27-2025, 02:33 AM)Gi Nattak Wrote:(06-27-2025, 02:09 AM)Lilpuddy31 Wrote: Actually, I just found out what the problem was, and I'm throughly embarrassed...
After I patched the game with the bugfix patch, I used FF3usME to change Vicks' name to Biggs where applicable. As it turns out, doing something as small and trivial like changing his name causes issues
Sorry for the false alarm CV
That’d be mblock129’s patch, ‘The Miraculous, Always Facing Left Zozo Jump Patch’, or some name close to that. mblock129 used space that FF3usME blanks out each time it is saved with, thus erasing his event code change. If you want to change Vicks to Biggs, you could do it with a hex editor, easily since it’s the same amount of letters. I’d say just reapply mblock139’s patch after using FF3usME, but you’d have to reapply his other ones also, if they’re included in this comp, because they are also in that reserved usME ROM space. The only other option would be to change the subroutine jump he did to some other free space and relocate his event code change there, so it does not become overwritten by usME.
What about changing the name before applying the bugfix comp patch?