37+ New weapons - FF6 Comprehensive Arsenal Patch
#13
(04-24-2024, 08:02 PM)Lightning Wrote: Like C-dude, I would also strongly desire some documentation.  My hack already has a few custom weapons and animations, so I would want to port over some of your weapon sprites but not all of them (I don't have space for all of them, sadly!)

Edit: By the way, is there a Github link I'm missing?

So, I've update the attachment with a new file:
Code:
============================================================================
--[ Animation $11 (Ornate Bow) graphics data ($D4D066) ]--

Animation script: Pointer address: $D1EAFA --> Data address: $D07D6B
Graphics format: 3bpp
Number of frames: 4
Tile formation index: $24 (Address: $D20900)
First frame index: $E3 (Pointer Address: $D4E102 --> Data address: $D1059B)
Frame width: 3
Frame height: 3

============================================================================
--[ Animation $13 (Simple Bow) graphics data ($D4D072) ]--

Animation script: Pointer address: $D1EAFE --> Data address: $D07D6B
Graphics format: 3bpp
Number of frames: 4
Tile formation index: $120 (Address: $D24800)
First frame index: $7F (Pointer Address: $D4E03A --> Data address: $D10461)
Frame width: 3
Frame height: 3

...

Also posted some of the scripts I made to github: https://github.com/tomilho1/FF6weaponTracker/tree/main

Don't expect too much elegance on the code, though Tongue. I haven't tested it extensively and it was written rather hastily.


Oh, I've added another file to the attachment too, a tile diagram. Take this as a kind of "tip" from someone who spent hours doing this. If you want to quickly find the address of a tile, you can use a diagram like this:

[Image: OrhndBC.gif]

Match the row and the column and you will find that the address of that knife tile is $02EA ($EA 02 in the tile formation table).
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RE: 37+ New weapons - FF6 Comprehensive Arsenal Patch - by tomilho - 04-24-2024, 11:45 PM

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