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FFV Battle Windows
Awesome, thanks. Everything seems to be working fine now.
While I was at it, I decided to check FFVI, and the BG is actually 152 lines(151 on-screen), or one row of tiles less than FFV, while also hiding the top four lines of pixels of the BG, five if you count the extra one that gets hidden thanks to the mentioned quirk of the SNES, so the menu windows in FFVI get one more row of tiles as a result, and it also appears that Square caught the "issue" after FFV, so the BG and menu no longer overlap by a pixel.
So I think this fix for FFV is definitely appropriate.
While I was at it, I decided to check FFVI, and the BG is actually 152 lines(151 on-screen), or one row of tiles less than FFV, while also hiding the top four lines of pixels of the BG, five if you count the extra one that gets hidden thanks to the mentioned quirk of the SNES, so the menu windows in FFVI get one more row of tiles as a result, and it also appears that Square caught the "issue" after FFV, so the BG and menu no longer overlap by a pixel.
So I think this fix for FFV is definitely appropriate.
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