Patch: Restored Ability Names (Update)
#47
(04-10-2022, 09:37 PM)SilentEnigma Wrote:
(04-04-2022, 08:35 AM)Gens Wrote: That's what we did for our Italian brave new world translation. Smaller box, moved up the item name and moved the char name as well (to avoid gogo/Gau Faceset overlapping). Sorry for my inhability in uploading images. If you want, we can share the needed code.

Hi Gens,

Nice! That looks better than I thought it would, at least with that window style.
The "y" in Green Cherry will still intersect a bit, but it's a solid improvement.

Yes, I would appreciate a look at the code for it. I don't know about you, but for me, modifying windows is always like finding a needle in a haystack... Hmm

Again, I think it would make sense for this to be available its own patch -- it applies to vanilla FF3us, and there seems to be a lot of interest in the mod.
You can certainly do the honors! Otherwise, any opposition to me releasing?

I updated the thread with a new ips (the first release uses free space, potentially used differently in other mods) and i added the asm to the package.
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Messages In This Thread
RE: Patch: Restored Ability Names (Update) - by Gens - 04-17-2022, 07:45 AM

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