09-15-2021, 12:36 PM
FF3SE
https://www.ff6hacking.com/wiki/doku.php...util:ff3se
FF3SE lets you swap main character graphics, portraits, and monster sprites.
FF3USME
https://www.ff6hacking.com/wiki/doku.php...il:ff3usme
FF3USME lets you change ANY NPC graphic, but because of the original programmer's pet peeve, it switches the order of the World of Balance and World of Ruin map pointers. This makes it incompatible with FF6Tools unless you create and adjust a definitions file for the latter.
https://www.ff6hacking.com/wiki/doku.php...util:ff3se
FF3SE lets you swap main character graphics, portraits, and monster sprites.
FF3USME
https://www.ff6hacking.com/wiki/doku.php...il:ff3usme
FF3USME lets you change ANY NPC graphic, but because of the original programmer's pet peeve, it switches the order of the World of Balance and World of Ruin map pointers. This makes it incompatible with FF6Tools unless you create and adjust a definitions file for the latter.
Everything Wrote:EDIT: I think I figured out why the WoR graphics can be corrupted after expanding a ROM with FF3usME. For some reason, after making certain changes with FF3usME the WoR graphics and tile layout get swapped. I have no idea why, but Lord J must have had a good reason for doing that. If you want to open such a ROM with FF6Tools, make the following changes to your definition file (.json):Source: https://www.ff6hacking.com/forums/thread...l#pid37249
Search for "worldGraphics2" and change its "range" to "0xEF7D07-0xEF9D17"
Search for "worldLayout2" and change its "range" to "0xEF4A46-0xEF7D07"
I tested this out on an expanded ROM and it worked.