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Adding a New BRR Sample
Hey Madsiur, just thought I would let you know that I ran through your tutorial and successfully imported some FF5 samples! Not only that, it works on my Everdrive, which is great news. I think the problem I ran in to before on my Everdrive was due to save corruption. Every single time I update anything big on my mod, I now rename the mod file and save file, otherwise some data seems to carry over. I haven't encountered any issues since doing this.
By the way, the only bug I noticed in your tutorial was this:
The $30 should actually be $40. $30 is the "Wood Block" sample from the original game.
By the way, the only bug I noticed in your tutorial was this:
Code:
You can now use your new sample ($30) in the instrument data of a song (32 bytes each starting at $C53F95).
The $30 should actually be $40. $30 is the "Wood Block" sample from the original game.
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