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Adapting Angelo's Name Patch

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I'm just throwing an idea but since your problem is in battle there is the esper menu script:

Code:
(Esper menu drawing script.)
C2/E083:    FF FF       (Draw 2 spaces)
C2/E085:    84ACA99E    (Draw "Espe")
C2/E089:    AB FF FF    (Draw "r  ")
C2/E08C:    04 21       (Change tile palette to #$21)
C2/E08E:    1A 00       (Draw Esper name)
C2/E090:    05 04       (Draw 4 spaces)
C2/E092:    03 2C       (Draw 'M', except that's the wrong value)
C2/E094:    03 2F       (Draw 'P', except that's the wrong value)
C2/E096:    FF      (Draw ' ')
C2/E097:    16 00       (Display MP cost)
C2/E099:    00      (End script)

It's either this (remove the 4 spaces maybe) or something in bank $C1. Bank $C3 is overworld menu so it's not related.
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Messages In This Thread
Adapting Angelo's Name Patch - by DrakeyC - 08-10-2018, 09:27 AM
RE: Adapting Angelo's Name Patch - by madsiur - 08-10-2018, 09:51 AM
RE: Adapting Angelo's Name Patch - by DrakeyC - 08-10-2018, 03:15 PM
RE: Adapting Angelo's Name Patch - by madsiur - 08-11-2018, 12:11 AM
RE: Adapting Angelo's Name Patch - by DrakeyC - 08-11-2018, 12:38 AM

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