Adapting Angelo's Name Patch
#1
I only wanted select parts of the patch and had to change the bank they stored names in, so I used the patch notes in SilentEnigma's version to grab them. I began to the Spell Names path and it worked for the names, but the spell window did not. I double checked my code against the design doc and a rom patched with SE's patch, and it is identical, so not sure where to go from here. Below is the spell window code that SE's patch changes, as listed in his doc.

[Image: B2S5jFB.png]

Code:
Position of Spell list in battle

  Original Code (discontinuous):
  C2/E237:   05 03 04 21
  C2/E23C:   FF FF 04 21
  C3/4FB5:   A00700      LDY #$0007     ; spell letter length
  C3/4FBA:   A067F5      LDY #$F567     ; spell name address
  C3/4FBF:   A9E6        LDA #$E6       ; spell name bank
  C3/5052:   A2929E      LDX #$9E92     ; position of spell progress
  C3/5AF9:   A2929E      LDX #$9E92     ; space between spell name and ':'
  C3/5027:   A00B00      LDY #$000B

  Modified Code (discontinuous):
  C2/E237:   01 FF 04 21
  C2/E23C:   00 FF 16 01
  C3/4FB5:   A00900      LDY #$0009     ; spell letter length
  C3/4FBA:   A00000      LDY #$0000     ; spell name address
  C3/4FBF:   A9F2        LDA #$F2       ; spell name bank
  C3/5052:   A2949E      LDX #$9E94     ; position of spell progress
  C3/5AF9:   A2949E      LDX #$9E94     ; space between spell name and ':'
  C3/5027:   A00D00      LDY #$000D
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Messages In This Thread
Adapting Angelo's Name Patch - by DrakeyC - 08-10-2018, 09:27 AM
RE: Adapting Angelo's Name Patch - by madsiur - 08-10-2018, 09:51 AM
RE: Adapting Angelo's Name Patch - by DrakeyC - 08-10-2018, 03:15 PM
RE: Adapting Angelo's Name Patch - by madsiur - 08-11-2018, 12:11 AM
RE: Adapting Angelo's Name Patch - by DrakeyC - 08-11-2018, 12:38 AM

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