08-10-2018, 09:27 AM
I only wanted select parts of the patch and had to change the bank they stored names in, so I used the patch notes in SilentEnigma's version to grab them. I began to the Spell Names path and it worked for the names, but the spell window did not. I double checked my code against the design doc and a rom patched with SE's patch, and it is identical, so not sure where to go from here. Below is the spell window code that SE's patch changes, as listed in his doc.
![[Image: B2S5jFB.png]](https://i.imgur.com/B2S5jFB.png)
![[Image: B2S5jFB.png]](https://i.imgur.com/B2S5jFB.png)
Code:
Position of Spell list in battle
Original Code (discontinuous):
C2/E237: 05 03 04 21
C2/E23C: FF FF 04 21
C3/4FB5: A00700 LDY #$0007 ; spell letter length
C3/4FBA: A067F5 LDY #$F567 ; spell name address
C3/4FBF: A9E6 LDA #$E6 ; spell name bank
C3/5052: A2929E LDX #$9E92 ; position of spell progress
C3/5AF9: A2929E LDX #$9E92 ; space between spell name and ':'
C3/5027: A00B00 LDY #$000B
Modified Code (discontinuous):
C2/E237: 01 FF 04 21
C2/E23C: 00 FF 16 01
C3/4FB5: A00900 LDY #$0009 ; spell letter length
C3/4FBA: A00000 LDY #$0000 ; spell name address
C3/4FBF: A9F2 LDA #$F2 ; spell name bank
C3/5052: A2949E LDX #$9E94 ; position of spell progress
C3/5AF9: A2949E LDX #$9E94 ; space between spell name and ':'
C3/5027: A00D00 LDY #$000D