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Collision Detection in FF6LE

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B-Run, that did it! There were multiple transparent L1 tiles that allowed movement, but there was one specifically that was needed to make the object layering work correctly.


Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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Collision Detection in FF6LE - by PowerPanda - 11-16-2017, 12:21 AM
RE: Collision Detection in FF6LE - by Gi Nattak - 11-16-2017, 04:31 AM
RE: Collision Detection in FF6LE - by PowerPanda - 11-16-2017, 10:41 AM
RE: Collision Detection in FF6LE - by Everything - 11-16-2017, 10:18 PM
RE: Collision Detection in FF6LE - by B-Run - 11-21-2017, 09:20 PM
RE: Collision Detection in FF6LE - by PowerPanda - 11-22-2017, 04:16 PM

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