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Collision Detection in FF6LE
11-22-2017, 04:16 PM
B-Run, that did it! There were multiple transparent L1 tiles that allowed movement, but there was one specifically that was needed to make the object layering work correctly.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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