Users browsing this thread: 1 Guest(s)
Collision Detection in FF6LE

#3
Posts: 617
Threads: 49
Thanks Received: 0
Thanks Given: 7
Joined: Feb 2017
Reputation: 25
Status
None
In my case, I edited the dinner table at Gestahl's banquet. Due to my re-arrangement of that story segment, I needed 9 chairs instead of 10, so I deleted the right-most chair and shifted the remaining 4 over by 1 space. That was apparently enough to break things.

When you say byte 17, is that decimal or hexadecimal?

EDIT: Nevermind. In both decimal and hexadecimal, the byte is the same. Looks like I'm seeing something different.


Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
  Find
Quote  



Messages In This Thread
Collision Detection in FF6LE - by PowerPanda - 11-16-2017, 12:21 AM
RE: Collision Detection in FF6LE - by Gi Nattak - 11-16-2017, 04:31 AM
RE: Collision Detection in FF6LE - by PowerPanda - 11-16-2017, 10:41 AM
RE: Collision Detection in FF6LE - by Everything - 11-16-2017, 10:18 PM
RE: Collision Detection in FF6LE - by B-Run - 11-21-2017, 09:20 PM
RE: Collision Detection in FF6LE - by PowerPanda - 11-22-2017, 04:16 PM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite