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Item Menu BG1 Layer Positioning

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Hmm, from looking at the code, I'd assumed that $49/$E6 was used to index which of the rows we were working on, not the positioning, but I'll start fiddling with that, thanks. I'll take a look at the v-shift table, too... Actually, you might be onto something there, as the Item v-shift table has 30 rows, and the Gear menu v-shift table has 27 -- 3*10 and 3*9, 10 and 9 being the number of rows-on-screen for each of those menus.

It's a start, at least. :D Thank you, I think I needed the push to get my brain out of its rut.


Current Project: FF6: Tensei | Discord ID: TristanGrayse
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Item Menu BG1 Layer Positioning - by GrayShadows - 11-11-2017, 11:10 AM
RE: Item Menu BG1 Layer Positioning - by madsiur - 11-11-2017, 11:46 AM
RE: Item Menu BG1 Layer Positioning - by GrayShadows - 11-11-2017, 12:09 PM

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