Users browsing this thread: 1 Guest(s)
Help with Minimap?
10-17-2017, 08:22 AM
(This post was last modified: 10-17-2017, 10:15 PM by PowerPanda.)
Thanks for the tip. After 1 month of intensive work, I've made backups of my backups! I'll make my edits 1 pixel at a time and see how it goes.
Thanks again! I had to put the returners hideout 1 pixel south of where it should be, but otherwise it's done and into final testing!
Okay, a note here for posterity's sake.
i found that Zone Doctor CE had corrupted the WOR minimap, even though I had not done any edits to the WOR. I tried decompressing the graphic from an untouched rom, but got "bad compression packet" when I re-imported it, untouched, into my modified rom. I tried just directly copying the hex block that contained the minimaps in Cygnus, but that not only crashed my rom; it also wiped the memory of my SRAM. I looked back at previous archived versions of my modified rom, and found that the WOR minimap had been corrupted since day 1 of my hacking. I just never knew it because all of my testing was in the WOB.
In a bit of desperation, I applied Madsiur's ips patch from the FF6MMGEN utility. I was hesitant to do that since it changed the palette of the minimap, but it fixed both the WOB and the WOR. I was able to decompress that minimap and make whatever edit I needed without encountering errors upon recompression. So, lesson learned: for minimap editing, Madsiur's minimap is a lot more stable than the one from the base game.
Thanks again! I had to put the returners hideout 1 pixel south of where it should be, but otherwise it's done and into final testing!
Okay, a note here for posterity's sake.
i found that Zone Doctor CE had corrupted the WOR minimap, even though I had not done any edits to the WOR. I tried decompressing the graphic from an untouched rom, but got "bad compression packet" when I re-imported it, untouched, into my modified rom. I tried just directly copying the hex block that contained the minimaps in Cygnus, but that not only crashed my rom; it also wiped the memory of my SRAM. I looked back at previous archived versions of my modified rom, and found that the WOR minimap had been corrupted since day 1 of my hacking. I just never knew it because all of my testing was in the WOB.
In a bit of desperation, I applied Madsiur's ips patch from the FF6MMGEN utility. I was hesitant to do that since it changed the palette of the minimap, but it fixed both the WOB and the WOR. I was able to decompress that minimap and make whatever edit I needed without encountering errors upon recompression. So, lesson learned: for minimap editing, Madsiur's minimap is a lot more stable than the one from the base game.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
« Next Oldest | Next Newest »
|
||||
Users browsing this thread: 1 Guest(s)