Class Names function
#19
I've found that changing A0DD42 to A09D42 at offset C3/4EED will display the class correctly at his default location but since it's 12 characters, characters 9 to 12 will overwrite the word "HP" to the right even with blank characters.

Limiting class name to 8 characters would probably fix it when it's not located at the bottom. I'm curious to try actually, I know which lines to change but I have no clue what numbers I should replace with, anyone know?

Lines in questions in original code:
Code:
C3/F0B5:  A9 0C         LDA #$0C        (12 = class name length)

C3/F0B8:  8D 03 42      STA $4203       (multiply by 12)   <- Not sure about this one but hey, it's number 12 :P

C3/F0CA:  F0 02         BEQ $F0CE       (exit if we reached 12 letters)  

 
(04-06-2016, 01:50 PM)seibaby Wrote: A quick and dirty fix to the problem is to simply not display status in the Skills menu at all. Branch over the above code, or replace it with NOPs (or change its call to $34E5 instead, which is just an RTS).

I've found that doing this will indeed hide class name and status but this will also change the color of numbers from white to the same light blue as LV/HP/MP so changing position from A0DD42 (default) to A09D44 at offset C3/4EED seems to do the trick without causing issues.
Reply


Messages In This Thread
Class Names function - by madsiur - 04-28-2012, 04:39 PM
RE: Class Names function - by pjmcphee87 - 05-17-2012, 11:02 AM
RE: Class Names function - by madsiur - 05-17-2012, 12:43 PM
RE: Class Names function - by Catone - 08-09-2012, 08:28 PM
RE: Class Names function - by madsiur - 12-30-2012, 11:27 PM
RE: Class Names function - by Rodimus Primal - 06-13-2013, 02:39 PM
RE: Class Names function - by madsiur - 06-13-2013, 08:01 PM
RE: Class Names function - by Rodimus Primal - 06-14-2013, 09:20 AM
RE: Class Names function - by madsiur - 06-14-2013, 07:59 PM
RE: Class Names function - by Rodimus Primal - 06-15-2013, 02:13 AM
RE: Class Names function - by madsiur - 06-15-2013, 03:49 PM
RE: Class Names function - by Gi Nattak - 10-07-2013, 04:07 PM
RE: Class Names function - by ShinMrKarate - 11-20-2014, 02:35 AM
RE: Class Names function - by seibaby - 04-06-2016, 01:50 PM
RE: Class Names function - by madsiur - 04-07-2016, 05:25 PM
RE: Class Names function - by B-Run - 04-08-2016, 07:34 AM
RE: Class Names function - by seibaby - 09-14-2017, 10:13 AM
RE: Class Names function - by Warrax - 09-14-2017, 03:44 PM
RE: Class Names function - by Warrax - 10-02-2017, 07:39 PM
RE: Class Names function - by assassin - 10-02-2017, 10:20 PM
RE: Class Names function - by PowerPanda - 08-09-2018, 02:31 PM
RE: Class Names function - by DrakeyC - 08-09-2018, 09:58 PM
RE: Class Names function - by madsiur - 08-10-2018, 12:21 AM
RE: Class Names function - by Warrax - 08-10-2018, 09:48 AM
RE: Class Names function - by DrakeyC - 08-10-2018, 12:27 AM
RE: Class Names function - by DrakeyC - 08-10-2018, 08:46 PM
RE: Class Names function - by PowerPanda - 08-10-2018, 11:51 PM
RE: Class Names function - by DrakeyC - 08-11-2018, 12:30 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Default Character Names in FF6 GBA thebearup 0 755 01-22-2025, 01:37 AM
Last Post: thebearup
  How spell names appear when cast fedorajoe 2 2,219 12-02-2021, 06:34 PM
Last Post: fedorajoe
  Items not affected by Optimum function Warrax 10 7,377 10-14-2017, 06:53 PM
Last Post: madsiur
  Character Class Names on Menu Screen Amon1995 17 16,203 03-01-2014, 06:26 PM
Last Post: Amon1995

Forum Jump:


Users browsing this thread: