FF4 SNES SRM Checksum
#14
Looks like I'm not able to find any type of magic offset stored in the SRAM file. I've tried looping through both all 8-bit words and all 16-bit words as the initial value with no repeatable luck. I get a few matches in various places but nothing that is consistent from one slot to the next or one file to the next.

I just found Geiger's debugger. Is there a way to set a trigger (breakpoint) on when the user selects to save a file? Or do you absolutely have to know the address that you want to break at? Is there also a traceback feature? I saw the "Trace From" option, but again it seems to imply that you need to know starting and ending address points.
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FF4 SNES SRM Checksum - by stonerbot613 - 02-10-2017, 09:44 PM
RE: FF4 SNES SRM Checksum - by madsiur - 02-11-2017, 10:55 AM
RE: FF4 SNES SRM Checksum - by stonerbot613 - 02-12-2017, 12:15 AM
RE: FF4 SNES SRM Checksum - by madsiur - 02-12-2017, 12:46 AM
RE: FF4 SNES SRM Checksum - by Vertigo - 02-12-2017, 12:48 AM
RE: FF4 SNES SRM Checksum - by stonerbot613 - 02-12-2017, 01:11 AM
RE: FF4 SNES SRM Checksum - by m06 - 02-12-2017, 03:05 PM
RE: FF4 SNES SRM Checksum - by stonerbot613 - 02-12-2017, 03:50 PM
RE: FF4 SNES SRM Checksum - by m06 - 02-12-2017, 04:09 PM
RE: FF4 SNES SRM Checksum - by assassin - 02-12-2017, 04:41 PM
RE: FF4 SNES SRM Checksum - by stonerbot613 - 02-13-2017, 12:34 AM
RE: FF4 SNES SRM Checksum - by m06 - 02-13-2017, 04:00 AM
RE: FF4 SNES SRM Checksum - by assassin - 02-13-2017, 06:37 AM
RE: FF4 SNES SRM Checksum - by stonerbot613 - 02-13-2017, 03:21 PM
RE: FF4 SNES SRM Checksum - by m06 - 02-13-2017, 04:38 PM
RE: FF4 SNES SRM Checksum - by stonerbot613 - 02-13-2017, 05:34 PM
RE: FF4 SNES SRM Checksum - by m06 - 02-13-2017, 07:10 PM
RE: FF4 SNES SRM Checksum - by assassin - 02-13-2017, 07:37 PM
RE: FF4 SNES SRM Checksum - by m06 - 03-01-2017, 01:37 PM
RE: FF4 SNES SRM Checksum - by Grandirus - 04-27-2017, 12:26 AM

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