Multiple Fonts
#10
You need to condense your code into a single .asm or use hard address calls. the JSLs to C0 dont apply in xkas cause it the C1 and C3 files don't see the label declared.

Also, this breaks my battles in CoV =(... probably because I have the 5-digit damage patch already applied. I was hoping this wouldn't affect damage numerals... or if it doesnt, i'll have to figure out the other conflict. CoV would love this patch.
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Messages In This Thread
Multiple Fonts - by madsiur - 12-08-2016, 01:52 PM
RE: Multiple Fonts Patch (Beta) - by seibaby - 12-08-2016, 02:09 PM
RE: Multiple Fonts Patch (Beta) - by madsiur - 12-08-2016, 02:36 PM
RE: Multiple Fonts Patch (Beta) - by madsiur - 12-08-2016, 08:36 PM
RE: Multiple Fonts Patch (Beta) - by madsiur - 12-15-2016, 10:55 PM
RE: Multiple Fonts Patch 1.1 - by madsiur - 12-16-2016, 06:43 AM
RE: Multiple Fonts Patch 1.3 - by madsiur - 12-17-2016, 03:22 PM
RE: Multiple Fonts Patch 1.4 - by madsiur - 12-21-2016, 01:51 AM
RE: Multiple Fonts Patch 1.4 - by seibaby - 12-21-2016, 08:28 AM
RE: Multiple Fonts Patch 1.4 - by B-Run - 12-21-2016, 09:02 AM
RE: Multiple Fonts Patch 1.4 - by madsiur - 12-21-2016, 11:16 AM
RE: Multiple Fonts Patch 1.4 - by madsiur - 03-17-2017, 04:20 PM
RE: Multiple Fonts Patch 1.4.1 - by Tenkarider - 03-18-2017, 12:17 PM
RE: Multiple Fonts Patch 1.4.1 - by madsiur - 03-18-2017, 12:46 PM
RE: Multiple Fonts Patch 1.4.1 - by Tenkarider - 03-19-2017, 12:52 PM
RE: Multiple Fonts Patch 1.4.1 - by Gi Nattak - 03-18-2017, 02:07 PM
RE: Multiple Fonts - by Lightning - 04-14-2019, 10:51 PM
RE: Multiple Fonts - by madsiur - 04-15-2019, 12:27 PM
RE: Multiple Fonts - by Lightning - 04-15-2019, 09:46 PM
RE: Multiple Fonts - by Lightning - 04-18-2019, 01:11 AM

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