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Bugfix: Near Fatal is applied even if Dead
I've updated the patch. It now uses no free space and doesn't rewrite any logic at all - it simply hitches a ride with the native function to remove Near Fatal if Zombied - it now removes Near Fatal if Zombied or Dead.
Edit: I'll make an .ips patch whenever I have the inclination to write documentation.
Edit: I'll make an .ips patch whenever I have the inclination to write documentation.
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