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Logo Tile arrangement
OK, I think I've figured this out. If you use Peer Sprite Viewer to decompress 18F200-195070, then open that in a hex editor, the tile arrangement starts at 8B64. Each tile is two bytes. The first byte it the ID of the tile, starting with the top left corner of the F. The second byte controls transformations, and possibly some other things. I know the highest bit flips the tile vertically.
I suspect a similar arrangement is used for battle backgrounds and will need to look in to that.
I suspect a similar arrangement is used for battle backgrounds and will need to look in to that.
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