Well I guess it went correctly last evening. I'm probably going to continue the lottery system before next stream by doing the following:
1) Add a parameter for prize level definition and capping (GP bet or % of success). Add user defined limit in assembly file for the 4 prize levels.
2) Add a parameter for prize type and add each type as optional before assembling (by coding each module in a differentr ASM file and referencing it in main file). Among the different type, I can see 4 things: Experience, more gold, magic points and random items (4 different tiers). I will likely code the last two during next stream, for the rest I will test what has been done so far and code what has been mentioned.
Thoughts?
Edit: I also had a surprise last evening but forgot to show it...
1) Add a parameter for prize level definition and capping (GP bet or % of success). Add user defined limit in assembly file for the 4 prize levels.
2) Add a parameter for prize type and add each type as optional before assembling (by coding each module in a differentr ASM file and referencing it in main file). Among the different type, I can see 4 things: Experience, more gold, magic points and random items (4 different tiers). I will likely code the last two during next stream, for the rest I will test what has been done so far and code what has been mentioned.
Thoughts?
Edit: I also had a surprise last evening but forgot to show it...