Users browsing this thread: 1 Guest(s)
Text Editing Issues...
07-20-2010, 05:54 PM
I was hoping to avoid creating an entire thread about this, but I suppose it can't be helped....Skip to "to the point" if you don't want to read my rambling explanation.
I'm in the process of creating a near-complete edit of FFVI, including new enemy/player sprites, enemy scripts, a few custom spells, etc. Essentially, every area of the game that can be edited, will be.
Anyways, while editing the dialogue using FF3usME, I noticed that I wasn't able to edit text spoken by the mostly stationary NPCs (think guards and townspeople), which technically isn't dialogue. I searched high and low for that text using a hex editor, but couldn't find a thing. (Granted, I'm much newer to hex editing than I am with using ROM-hacking utilities, so just I might not be seeing it.)
To the point: Can these little one-box quotes be edited at all, and if so, how? Please don't suggest FF3 Edit, since I'm not about to work with an unstable, incomplete editor for an entire-game's worth of townspeople...
I'm in the process of creating a near-complete edit of FFVI, including new enemy/player sprites, enemy scripts, a few custom spells, etc. Essentially, every area of the game that can be edited, will be.
Anyways, while editing the dialogue using FF3usME, I noticed that I wasn't able to edit text spoken by the mostly stationary NPCs (think guards and townspeople), which technically isn't dialogue. I searched high and low for that text using a hex editor, but couldn't find a thing. (Granted, I'm much newer to hex editing than I am with using ROM-hacking utilities, so just I might not be seeing it.)
To the point: Can these little one-box quotes be edited at all, and if so, how? Please don't suggest FF3 Edit, since I'm not about to work with an unstable, incomplete editor for an entire-game's worth of townspeople...
« Next Oldest | Next Newest »
|
||||
Users browsing this thread: 1 Guest(s)