Unbreakable
#11
After thinking about it a bit more, I'm starting to feel like removing Glare from the enemies in the South Figaro Cave might be a good idea. The good thing about the Poison and Sleep status effects is that they can be worked around if you don't have the requisite healing Items, but it's a lot harder to do the same with Petrify. I think that might fix the worst of Nattak's issues in that dungeon while still keeping the positive elements. I feel like this is the real issue and that allowing the player to run faster would just be a band-aid fix.

Keep up the good work!
Confused Moogles FTW


Messages In This Thread
Unbreakable - by KnightDude - 07-23-2016, 11:33 PM
RE: Unbreakable - by Gi Nattak - 07-24-2016, 12:50 AM
RE: Unbreakable - by KnightDude - 07-24-2016, 01:35 AM
RE: Unbreakable - by Gi Nattak - 07-24-2016, 01:35 PM
RE: Unbreakable - by KnightDude - 07-24-2016, 02:45 PM
RE: Unbreakable - by Lockirby2 - 07-24-2016, 06:28 PM
RE: Unbreakable - by Gi Nattak - 07-24-2016, 06:46 PM
RE: Unbreakable - by KnightDude - 07-27-2016, 05:03 PM
RE: Unbreakable - by KnightDude - 07-24-2016, 09:05 PM
RE: Unbreakable - by Lockirby2 - 07-24-2016, 10:18 PM
RE: Unbreakable - by KnightDude - 07-24-2016, 11:19 PM
RE: Unbreakable - by Lockirby2 - 07-25-2016, 09:00 PM
RE: Unbreakable - by Lockirby2 - 07-27-2016, 09:25 PM
RE: Unbreakable - by Lockirby2 - 08-05-2016, 11:46 PM
RE: Unbreakable - by KnightDude - 08-06-2016, 02:38 PM
RE: Unbreakable - by KnightDude - 08-09-2016, 12:41 AM
RE: Unbreakable - by Lockirby2 - 08-09-2016, 08:15 PM
RE: Unbreakable - by KnightDude - 08-09-2016, 11:32 PM
RE: Unbreakable - by Lockirby2 - 08-09-2016, 11:41 PM
RE: Unbreakable - by KnightDude - 08-11-2016, 01:08 AM

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