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Other modding/hacking scenes?
@FF6Fanatic: yeah, I'd love to expand Shadowrun too. I always felt the game was too short for its potential. But for now I'd settle for being able to map out some values in ROM/RAM so I can make a rebalance/hardtype mod.
I have documentation on (some) runner stats as well as Jake's starting/max stats and I've used them to hardcode the three different "challenge run" mods i described in a thread on the Gamefaqs Shadowrun board: Mage, Decker and Merc (and Tourist, lol). With the help of a bit of disassembling and asm knowledge, I also rewrote the Jake initialization routine to give him all the spells from the start in the Mage mod, which is pretty fun and different.
I'd really like to find the values for Runner duration and hiring cost, as well as enemy data, spell data, weapon data, gear prices and availability, etc. And the routines for the damage formulas because they are stupid. A true rebalance/hardtype mod isn't really complete without these changes.
I should try and get ahold of Admiral and Dragoon Zero. They seem to have a lot of this stuff figured out.
I have documentation on (some) runner stats as well as Jake's starting/max stats and I've used them to hardcode the three different "challenge run" mods i described in a thread on the Gamefaqs Shadowrun board: Mage, Decker and Merc (and Tourist, lol). With the help of a bit of disassembling and asm knowledge, I also rewrote the Jake initialization routine to give him all the spells from the start in the Mage mod, which is pretty fun and different.
I'd really like to find the values for Runner duration and hiring cost, as well as enemy data, spell data, weapon data, gear prices and availability, etc. And the routines for the damage formulas because they are stupid. A true rebalance/hardtype mod isn't really complete without these changes.
I should try and get ahold of Admiral and Dragoon Zero. They seem to have a lot of this stuff figured out.
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